Typhon Pact: Zero Sum Game

Typhon Pact: Zero Sum Game

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Aspy for the Typhon Pact -- a new political rival of the Federation -- has stolen the plans for Starfleet's latest technological advance: the slipstream drive. To stop the Typhon Pact from unlocking its secrets Starfleet Intelligence recruits a pair of genetically enhanced agents: Dr Julian Bashir, of station Deep Space 9, and Sarina Douglas, a woman whose talents Bashir helped to develop -- and for whom he has long harboured passionate feelings. Bashir and Douglas must infiltrate a world controlled by the mysterious species known as the Breen, find the hidden slipstream project, and destroy it. Meanwhile, light-years away, Captain Ezri Dax and her crew on the USS Aventineplay a dangerous gameof cat and mouse with a Typhon Pact fleet that stands between them and the safe retrieval of Bashir and Douglas from hostile territory...Star Trek David Mack ... Seconds later the doors opened, revealing a corridor whose walls, floor, and ceiling all were composed of polished black granite. Sparse lighting ... Doesna#39;t look like it uses an access code, just a biometric identification.

Title:Typhon Pact: Zero Sum Game
Author: David Mack
Publisher:Simon and Schuster - 2012-12-11

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